![]() What's the point of this? Yes, yes, more complexity, but why bother? I've got half a mind to take the SE5 soundtrack, seeing as its pace is a bit better for this kind of game (besides, Rising Stars already uses a few subsystem icons from that game, Malfador's artists were consistently good with their 2D art), but that's probably as far as it'll go.Įventually (as in, 'after 1.0'), the plan is to continue developing Rising Stars for SERS. Tactical combat, for instance, will look exactly like it does in SR2 (though perhaps with different, SE5-like notions of what a 'fleet' is, and a better sense of scale).Įconomy, research and diplomacy will probably resemble SR2 in the early builds, but who knows where it might go after that. The biggest improvements over SE5 will probably be in the multiplayer and graphics departments (well, 3D graphics, anyway - the 2D side varies in quality), and the gameplay will probably take more from SR2 and specifically Rising Stars. but distances, the passage of time and everything related to them will be different. The content will be the same, the gameplay mechanics will be as close to SR2 as possible. Initially, it'll basically be turn-based SR2. So, this project is basically an attempt to use SR2's extreme moddability (SE5 pales in comparison to SR2, it's that moddable) to create a sort of 'Space Empires 6' inside the Starflare engine. As a longtime fan of Space Empires 4 and 5, I'm understandably intrigued by those similarities, and eager to expand them - but as I already explained, there's only so much a PC or person can do, so either the complexity or the playability of the game have to go. SR2 is also similar in a lot of ways to the Space Empires games - at least, what those games (particularly SE5) would be like if they were made using today's graphics and computational capabilities. Unfortunately, its real-time nature makes a lot of things unfeasible, either due to computational requirements or the fact that a human being can only deal with so many things at any given moment. Star Ruler 2, as any of its players know, is a real-time 4X similar to Sins of a Solar Empire, only a bit more on the 4X side of the spectrum. ![]() Continued abuse of our services will cause your IP address to be blocked indefinitely.A turn-based conversion mod for Star Ruler 2, based primarily on the Rising Stars mod (content-wise) and Space Empires 5 (mechanically speaking). Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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